Global Online Gaming Market is Poised to Grow at a Relatively Strong Rate CAGR of 11.72% over the 2016-2020

Global Online Gaming Market 2016-2020 Size and Share Published in 2016-05-12 Available for US$ 2500 at


About the Online Gaming Market

The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical mode of purchase (i.e., via retail) is gradually losing importance. Because of the increasing popularity of the internet and its widespread use and connectivity, developers and publishers have slowly started selling the games, developed through the internet, in the form of digital copies. Even though sales through the digital mode is still in the early stages, they are growing rapidly, leading to a decline of the matured mode of sale (i.e., via retail).

Technavios analysts forecast the Global Online Gaming Market to grow at a CAGR of 11.72% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the Global Online Gaming Market for 2016-2020. To calculate the market size, the report considers revenue generated from the sales of various segments of online games like social, massively multiplayer online (MMO), and digital console. The category excludes spending on the hardware used for playing online games.

The market is divided into the following segments based on geography:



North America


Technavio’s report, Global Online Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

Activision Blizzard

Electronic Arts

Giant Interactive

GungHo Online



Riot Games



Take-Two Interactive Software




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Other prominent vendors

King Digital Entertainment

4A Games

5th Cell Media

Access Games

ACE Team

Active Gaming Media

Aeria Games and Entertainment

Anino Games

Ankama Games

Asobo Studio

Behavior Interactive






Cryptic Studios

Digital Chocolate

Disney Interactive





Glu Games



India Games

Infinity Ward

Jagex Games Studio



Kiloo ApS


MercurySteam Entertainment

Minh Chau


Namco Bandai Games



Oberon Media


Peak Games

Perfect World


Punch Entertainment


Market driver

Increase in popularity of F2P online games

For a full, detailed list, view our report

Market challenge

Impact of online gaming on physical activity

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Market trend

Increased popularity of gaming with women

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Key questions answered in this report

What will the market size be in 2020 and what will the growth rate be?

What are the key market trends?

What is driving this market?

What are the challenges to market growth?

Who are the key vendors in this market space?

What are the market opportunities and threats faced by the key vendors?

What are the strengths and weaknesses of the key vendors?

You can request one free hour of our analysts time when you purchase this market report. Details are provided within the report.

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Table of Content

PART 01: Executive summary


PART 02: Scope of the report

Market overview

Base year

Vendor segmentation

Top-vendor offerings

PART 03: Market research methodology

Research methodology

Economic indicators

PART 04: Introduction

Key market highlights

PART 05: Industry Overview

Life cycle of global online gaming market

Online games value chain

PART 06: Market landscape

Market size and forecast

Global online gaming market by genre

Five forces analysis

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