Category Archives: Media & Communications Press Release

Global Transparent Cache Market Expected To Reach At A CAGR Of 36.09% During The Period 2017 – 2021

Researchmoz added Most up-to-date research on “Global Transparent Cache Market Expected To Reach At A CAGR Of 36.09% During The Period 2017 – 2021” to its huge collection of research reports.

Caching refers to the temporary storage of web content for faster subsequent access. Transparent cache is a solution that allows the service providers to offload a large amount of web content by storing a cached copy.

Technavios analysts forecast the global transparent cache market to grow at a CAGR of 36.09% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global transparent cache market for 2017-2021. To calculate the market size, the report considers the revenue generated from the Transparent video cache and the Transparent non-video cache.

Video Conferencing Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2017 – 2025

This report on the global video conferencing market provides analysis for the period 2015–2025, wherein 2016 is the base year and the period from 2017 to 2025 is the forecast period. Data for 2015 has been included as historical information. The report covers market dynamics including drivers, restraints opportunities, and trends expected to influence the global video conferencing market growth during the said period. Technologies that are playing a major role in the driving the global video conferencing market have also been covered in the study. The study provides a comprehensive analysis on market growth throughout the above forecast period in terms of revenue estimates (in US$ Mn), across different geographies.

2017 Global and Regional Software Outsourcing Market Research Report Forecasts 2022

This report focus on Global and regional market, providing information on major players like manufacturers, suppliers, distributors, traders, customers, investors and etc., major types, major applications from Global and major regions such as Europe, North American, South American, Asia (Excluding China), China and etc. Data type include capacity, production, market share, price, revenue, cost, gross, gross margin, growth rate, consumption, import, export and etc. Industry chain, manufacturing process, cost structure, marketing channel are also analyzed in this report.

This report provides valuable information for companies like manufacturers, suppliers, distributors, traders, customers, investors and individuals who have interests in this industry.

U.K. Video Games and Consoles Market Assessment & Trend Evaluation- September 2017

Albany, New York, September 12, 2017: The availability of video games and consoles has changed the world of entertainment quite significantly. Not only among kids, but adults also prefer video games in their leisure time. Considering the U.K. market, several changes have been analyzed in the recent past. To study further, a new report has been launched and added to the wide database of Market Research Hub (MRH). This research study is titled “Video Games and Consoles – UK  Market Reports – September 2017”, which includes knowledge and evaluations about the market status for the present and upcoming years. This report is a compilation of different segments that aim to enlighten readers and investors in a simplistic manner.

Technological Advancements in Wireless Microphone Market During 2015 – 2023: Manufacturers in Asia Pacific to Focus on Innovation

Researchmoz added Most up-to-date research on “Technological Advancements in Wireless Microphone Market During 2015 – 2023: Manufacturers in Asia Pacific to Focus on Innovation” to its huge collection of research reports.

Wireless microphones avoid cabling problems such as trip hazards in the performance space. In addition, overhead costs for cabling is wiped out. Moreover, wireless microphones offer high mobility and comfort when compared to wired microphones. Thus, consumer preference for these products is increasing in the APAC region. Wireless microphones are available in various sizes and shapes and can fit on the ear or waist, keeping the user’s hands free. Wireless microphones use Wi-Fi networks, Bluetooth, and radio frequencies for connectivity and communication. Wi-Fi technology is widely used for connectivity between transmitters and receivers owing to their high voice clarity and high pass-through capability. The increasing number of sporting events and entertainment events such as music concerts and award ceremonies in the Asia Pacific region have resulted in high demand for wireless microphones.

Electronic Scrap Recycling Market Expected to Reach US$34.32 bn by 2022 Globally

Researchmoz added Most up-to-date research on “Electronic Scrap Recycling Market Expected to Reach US$34.32 bn by 2022 Globally” to its huge collection of research reports.

This report aims to provide a comprehensive strategic analysis of the global electronic scrap recycling market along with revenue and growth forecasts for the period from 2013 to 2022. The proliferation of computing and electronic devices such as smartphones, computers, tablets, televisions, small home appliances, digital cameras, music players, and laptops; shorter product lifecycles; and government legislations governing electronic waste (e-waste) are major factors influencing the electronic scrap recycling market. Hardly any electronic and electrical product does not contain metals or is not dependent on metals for its manufacturing. In e-waste recycling, damaged and unusable electronic and electrical products are processed and the metals they contain are extracted for use in new products.

Market Size : eSports Market Globally Grow at a CAGR of 36% by 2019

ResearchMoz presents professional and in-depth study of “Global eSports Market 2015-2019”.

Technavios market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers.

Get PDF for more Professional and Technical insights @ http://www.researchmoz.us/enquiry.php?type=S&repid=499614

In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019.

Development of Gamification Market in Global Industry : Trends and Application 2017

ResearchMoz presents professional and in-depth study of “Global Gamification Market 2015-2019”.

Gamification is the process of implementing game mechanics into a non-game context to drive user engagement. Points, badges, leader boards, challenges, and rewards are some examples of game mechanics. This market is expected to witness exponential growth during the forecast period and is envisaged to post a profound market growth rate of more than 48% by 2019. The growing need to improve customer interaction is a significant factor that is expected to foster market growth during the forecast period.

Get PDF for more Professional and Technical insights @ http://www.researchmoz.us/enquiry.php?type=S&repid=499638

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